Without having the exact numbers on hand, cover decreases an enemy unit’s chance to hit, bumping the odds of the encounter in your favor. To say nothing, of course, about other units in the fight. Cover, buildings, activated abilities, engage distance, and even micro can stack those random numbers in your favor. However, since a Grenadier squad has fewer models, each lost model is a larger hit to the overall DPS of the unit than Soviet model losses.īut, even looking at that Conscript and Grenadier encounter, there are plenty of factors that come into play. A Grenadier squad has a higher liklihood of winning due to the fact that its models are harder to drop, meaning that it tends to retain its DPS better than a Conscript squad over the course of the encounter. I’m not saying that this is not the case in other RTS games (it is) but instead am attempting to call out the logic behind that aspect of this game.Īn encounter between a single, un-microed Soviet Conscript squad and German Grenadier squad (the basic infantry units in COH2) in open ground, with no cover, is going to have a semi-random outcome. I mentioned this only in passing before, but in my opinion, RNG in Company of Heroes 2 really helps to emphasize the practice of stacking the odds in your favor. It’s all about stacking the odds in your favor. So buckle, up, we’re going in for round 2. However, due to fact that the post was already starting to drag on without even getting out of generalities, I was unable to expand my argument meaningfully within the context of a single article. By way of contrast, I also mentioned that some of the fringe scenarios caused by this RNG seem a bit too extreme, neither rewarding fine player control (micro) nor sound tactical planning, leading to reduced value of otherwise seemingly solid units or strategies, such as anti-tank guns. In it, I attested that the random number generation model used in Relic’s RTS games is core to the Company of Heroes and Dawn of War experience, (which essentially amounts to dice rolling for the outcome of unit actions such as attacks or special abilities) and that the game would be impoverished without the RNG elements used by Relic. Earlier this week, I published a piece on entitled “ Random Numbers: The Cinematic Experience and Company of Heroes 2“.
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